Friday, July 27, 2007

This week's readings

Freita’s article is interesting, and foreshadows an attractive idea, and to my surprise the use of gaming in the UK was impressive. I was surprised to see it in so much use. Also, her comment about schools having to acquire the video cards that can play the newer games is also a valid comment. In the end, it seems to come back to the old idea that there needs to be more money invested in schools. It doesn’t matter if it’s related to acquiring gaming consoles or whatever else, times have in a sense changed, and the school system has to look at the new generation differently, and address their needs and prepare them for the ever changing environment.

The Squire and Steinkuehler article is quite informative. I was surprised and impressed to see what some libraries have done with regards to gaming. I remember hearing in some classes that some libraries were having gaming nights/activities, but I really had no idea to what extent, and how could the library take a constructive role in this. After reading this article, I can really see how it can work. I also liked the link between the games and taking out books on the topic. It is a new twist on learning and promoting the library. I like it! I definitely think there is room for this in public libraries, and librarians should push to include programs like these in their libraries.

The Doshi article presents an interesting learning curve in information literacy. I liked the idea of bringing in new ideas, joining with faculty and students. Making students more aware, and using their work to better the library is a great idea. In a sense, libraries have to collaborate more with external groups and resources. Why not bridge some of those gaps, and attempt to make the services better. The times are changing, and the librarians have to make the change, and find out what is more appealing to their community.

Oblinger’s article is interesting, and proposes some appealing possibilities. However, as she does conclude, presently games are not constructed for an educational environment, yet there may still be hope. Who knows what the future will hold. I can sympathize with what she is saying, and yes some games could maybe be included in the curriculum, but I would definitely not have it over a course. It could be added material, and I agree that it could lead to good educational discussions, and possibly even some good student papers, critiquing, or commenting on the games.

1 comment:

Unknown said...

There are some neat things happening with games that can do a lot for reaching out to new audiences. Check this wiki on Gaming, Learning and Libraries. It started for the ALA's symposium and looks like it will just keep growing.
http://gaming.techsource.ala.org/index.php/Main_Page
[Shannon]